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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-11-08 07:59:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-11-09 03:33:06 +0300
commit3064da1200a97e4fba08be33dd271b09d65a2fde (patch)
treedc040c83de9ec8a828c9733e04dbb398cd174465 /source/blender/editors/include/ED_markers.h
parentb43ce7908fbb4be7ed2d230579c836aa7045d2c7 (diff)
Keymap: move builtin keymaps from C to Python
This should be purely an implementation change, for end users there should be no functional difference. The entire key configuration is in one file with ~5000 lines of code. Mostly avoiding code duplication and preserve comments and utility functions from the C code. It's a bit long but for searching and editing it's also convenient to have it all in one file. Notes: - Actual keymap is shared by blender / blender_legacy and stored in `keymap_data/blender_default.py` This only generates JSON-like data to be passed into `keyconfig_import_from_data`, allowing other presets to load and manipulate the default keymap. - Each preset defines 'keyconfig_data' which can be shared between presets. - Some of the utility functions for generating keymap items still need to be ported over to Python. - Some keymap items can be made into loops (marked as TODO). See: D3907
Diffstat (limited to 'source/blender/editors/include/ED_markers.h')
-rw-r--r--source/blender/editors/include/ED_markers.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_markers.h b/source/blender/editors/include/ED_markers.h
index a95e283f218..fa907010870 100644
--- a/source/blender/editors/include/ED_markers.h
+++ b/source/blender/editors/include/ED_markers.h
@@ -72,9 +72,6 @@ void ED_operatortypes_marker(void);
/* called in screen_ops.c:ED_keymap_screen() */
void ED_keymap_marker(struct wmKeyConfig *keyconf);
-/* called in animation editors - keymap defines */
-void ED_marker_keymap_animedit_conflictfree(struct wmKeyMap *keymap);
-
/* debugging only */
void debug_markers_print_list(struct ListBase *markers);