diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-10-12 18:09:05 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-10-12 18:09:05 +0400 |
commit | d7983e3638896e5742fcf1bafe49c49a6b0aa08f (patch) | |
tree | 99470c4aa0896751b9955b5bdb3d3979db73aa91 /source/blender/editors/include/ED_mask.h | |
parent | f0dcff9aa982d32bcb91e594df49a780ac376b5b (diff) |
Option to overlay mask over the footage
Currently supports only two modes:
- Show alpha channel of the mask
- Multiply footage by the mask, which will give
you final-looking combined image.
TODO: Currently rasterization happens on every
redraw, need to cache rasterized mask
somewhere to make redraw more realtime.
Diffstat (limited to 'source/blender/editors/include/ED_mask.h')
-rw-r--r-- | source/blender/editors/include/ED_mask.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_mask.h b/source/blender/editors/include/ED_mask.h index 3e2dbe255df..8da36f015dc 100644 --- a/source/blender/editors/include/ED_mask.h +++ b/source/blender/editors/include/ED_mask.h @@ -57,7 +57,7 @@ void ED_operatormacros_mask(void); /* mask_draw.c */ void ED_mask_draw(const struct bContext *C, const char draw_flag, const char draw_type); void ED_mask_draw_region(struct Mask *mask, struct ARegion *ar, - const char draw_flag, const char draw_type, + const char draw_flag, const char draw_type, const char overlay_mode, const int width_i, const int height_i, const float aspx, const float aspy, const short do_scale_applied, const short do_draw_cb, |