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author | Campbell Barton <ideasman42@gmail.com> | 2019-11-07 08:52:03 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-11-07 08:56:21 +0300 |
commit | 79b703bb635ea719bbe31c1ece9884d2d298eaef (patch) | |
tree | 7ee7e896e8e66233f85dd425708a595f66607f48 /source/blender/editors/include/ED_mball.h | |
parent | 85637311c28f49b55286d3287d4c7cefbcbca18a (diff) |
Fix T69822: Switching sculpt objects breaks undo
This introduces object mode tagging for data which hasn't yet been
written back to the ID data.
Now when selecting other sculpt objects, the original objects data is
flushed back to the ID before writing a memfile undo step.
Diffstat (limited to 'source/blender/editors/include/ED_mball.h')
-rw-r--r-- | source/blender/editors/include/ED_mball.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_mball.h b/source/blender/editors/include/ED_mball.h index 8ffae0f2b66..5afb645d9e7 100644 --- a/source/blender/editors/include/ED_mball.h +++ b/source/blender/editors/include/ED_mball.h @@ -25,6 +25,7 @@ #define __ED_MBALL_H__ struct Base; +struct MetaBall; struct Object; struct UndoType; struct bContext; |