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author | Campbell Barton <ideasman42@gmail.com> | 2019-11-27 22:12:17 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-11-27 22:17:14 +0300 |
commit | 7711231838e726055c6690757f3799dff90bfd96 (patch) | |
tree | 4e41e96ddaeb612dc128bf160c4baa8fafb60ded /source/blender/editors/include/ED_mesh.h | |
parent | e7502ee0aa8e27247689ef8debccaaa3b8b056bf (diff) |
Fix T71865: Separating mesh parts breaks shape keys
This was an old bug which could be caused by saving after separating.
Changes from 79b703bb635e made this fail reliably.
Update shape key indices when they may be used again later.
Diffstat (limited to 'source/blender/editors/include/ED_mesh.h')
-rw-r--r-- | source/blender/editors/include/ED_mesh.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h index 835e1b4e26f..4bf43a2034a 100644 --- a/source/blender/editors/include/ED_mesh.h +++ b/source/blender/editors/include/ED_mesh.h @@ -83,6 +83,7 @@ void EDBM_mesh_clear(struct BMEditMesh *em); void EDBM_selectmode_to_scene(struct bContext *C); void EDBM_mesh_make(struct Object *ob, const int select_mode, const bool add_key_index); void EDBM_mesh_free(struct BMEditMesh *em); +void EDBM_mesh_load_ex(struct Main *bmain, struct Object *ob, bool free_data); void EDBM_mesh_load(struct Main *bmain, struct Object *ob); /* flushes based on the current select mode. if in vertex select mode, |