diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-07-21 05:54:23 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-07-21 07:32:21 +0300 |
commit | b88dd3b8e7b9c02ae08d4679bb427963c5d21250 (patch) | |
tree | ca6555055dbddb41853bdf8270a6719dfa385556 /source/blender/editors/include/ED_mesh.h | |
parent | 50fe187443b8fdd9aa462e51bc49dcaa8f33b67a (diff) |
UV: remove selection threshold for nearby coordinates
Internally UV selection considered close UV's to be connected.
While this could be convenient in some cases,
it complicates logic for more advanced selection operations that
need to check when UV's should be considered part of the same vertex
since simple threshold checks would give different results depending
on the order of UV's tested.
Users must now run "Merge by Distance" instead of relying
on this selection threshold.
Diffstat (limited to 'source/blender/editors/include/ED_mesh.h')
-rw-r--r-- | source/blender/editors/include/ED_mesh.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h index 046eadb2ec3..392a5075750 100644 --- a/source/blender/editors/include/ED_mesh.h +++ b/source/blender/editors/include/ED_mesh.h @@ -123,7 +123,6 @@ struct BMFace *EDBM_uv_active_face_get(struct BMEditMesh *em, void BM_uv_vert_map_free(struct UvVertMap *vmap); struct UvMapVert *BM_uv_vert_map_at_index(struct UvVertMap *vmap, unsigned int v); struct UvVertMap *BM_uv_vert_map_create(struct BMesh *bm, - const float limit[2], const bool use_select, const bool use_winding); |