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authorChris Blackbourn <chrisbblend@gmail.com>2022-08-16 10:41:35 +0300
committerChris Blackbourn <chrisbblend@gmail.com>2022-08-17 05:11:57 +0300
commit74ea0bee9c0af14ddd2105aafe4b9597885fa3c1 (patch)
treed36f3dc9a9ae63b3929ce58106101a5a20deb5a4 /source/blender/editors/include/ED_mesh.h
parent29c1d736c49b73f1df4c00bc4cc44aff95172b37 (diff)
UV: add geometry driven uv relax brush
Differential Revision: https://developer.blender.org/D15530
Diffstat (limited to 'source/blender/editors/include/ED_mesh.h')
-rw-r--r--source/blender/editors/include/ED_mesh.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index a1c1c816d4c..a0eaf4232c0 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -133,6 +133,7 @@ void EDBM_update(struct Mesh *me, const struct EDBMUpdate_Params *params);
void EDBM_update_extern(struct Mesh *me, bool do_tessellation, bool is_destructive);
/**
+ *
* A specialized vert map used by stitch operator.
*/
struct UvElementMap *BM_uv_element_map_create(struct BMesh *bm,
@@ -141,11 +142,13 @@ struct UvElementMap *BM_uv_element_map_create(struct BMesh *bm,
bool use_winding,
bool do_islands);
void BM_uv_element_map_free(struct UvElementMap *element_map);
-struct UvElement *BM_uv_element_get(struct UvElementMap *map,
- struct BMFace *efa,
- struct BMLoop *l);
+struct UvElement *BM_uv_element_get(const struct UvElementMap *map,
+ const struct BMFace *efa,
+ const struct BMLoop *l);
struct UvElement *BM_uv_element_get_head(struct UvElementMap *map, struct UvElement *child);
+struct UvElement **BM_uv_element_map_ensure_head_table(struct UvElementMap *element_map);
+
/**
* Can we edit UV's for this mesh?
*/