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authorCampbell Barton <ideasman42@gmail.com>2012-03-02 18:46:14 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-02 18:46:14 +0400
commit63f5b96fe33eaa438969c59508b5fc47b40d3402 (patch)
tree2b3b066afd8d75a3dc3de0ea5e539b317c7c8f6b /source/blender/editors/include/ED_mesh.h
parent8856a9cbcd78387d6f9e30ede2cf4868f63d2634 (diff)
mesh.update() now has option to calculate tessellation faces.
Diffstat (limited to 'source/blender/editors/include/ED_mesh.h')
-rw-r--r--source/blender/editors/include/ED_mesh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 4b43233fe40..986c2abad69 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -292,7 +292,7 @@ void ED_mesh_vertices_remove(struct Mesh *mesh, struct ReportList *reports, int
void ED_mesh_transform(struct Mesh *me, float *mat);
void ED_mesh_calc_normals(struct Mesh *me);
void ED_mesh_material_link(struct Mesh *me, struct Material *ma);
-void ED_mesh_update(struct Mesh *mesh, struct bContext *C, int calc_edges);
+void ED_mesh_update(struct Mesh *mesh, struct bContext *C, int calc_edges, int calc_tessface);
int ED_mesh_uv_texture_add(struct bContext *C, struct Mesh *me, const char *name, int active_set);
int ED_mesh_uv_texture_remove(struct bContext *C, struct Object *ob, struct Mesh *me);