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authorCampbell Barton <ideasman42@gmail.com>2010-08-24 02:16:45 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-24 02:16:45 +0400
commitf6c323aa42e94c4750f52940b47a0d57b503c1b9 (patch)
tree486b03bf59d3e022443c8e290f354265d0126578 /source/blender/editors/include/ED_mesh.h
parent1be4eda552aa97aa5f5fe43fd34196c57425a7c2 (diff)
- move more active properties into their collections:
scene.active_keying_set --> scene.keying_sets.active ...same for active_uv_texture. active_vertex_color, active_keyconfig, - move mesh.add_uv_layer() and mesh.add_vertex_color() into their collections also have them return the newly created layer and dont set the layer active. uvtex = mesh.uv_layers.new(name) vcol = mesh.vertex_colors.new(name)
Diffstat (limited to 'source/blender/editors/include/ED_mesh.h')
-rw-r--r--source/blender/editors/include/ED_mesh.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 43c11206bbe..bf809d39fe4 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -147,7 +147,7 @@ struct UvVertMap *EM_make_uv_vert_map(struct EditMesh *em, int selected, int do_
struct UvMapVert *EM_get_uv_map_vert(struct UvVertMap *vmap, unsigned int v);
void EM_free_uv_vert_map(struct UvVertMap *vmap);
-void EM_add_data_layer(struct EditMesh *em, struct CustomData *data, int type);
+void EM_add_data_layer(struct EditMesh *em, struct CustomData *data, int type, const char *name);
void EM_free_data_layer(struct EditMesh *em, struct CustomData *data, int type);
void EM_make_hq_normals(struct EditMesh *em);
@@ -216,9 +216,9 @@ void ED_mesh_calc_normals(struct Mesh *me);
void ED_mesh_material_add(struct Mesh *me, struct Material *ma);
void ED_mesh_update(struct Mesh *mesh, struct bContext *C, int calc_edges);
-int ED_mesh_uv_texture_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me);
+int ED_mesh_uv_texture_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me, const char *name, int active_set);
int ED_mesh_uv_texture_remove(struct bContext *C, struct Object *ob, struct Mesh *me);
-int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me);
+int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me, const char *name, int active_set);
int ED_mesh_color_remove(struct bContext *C, struct Object *ob, struct Mesh *me);
#endif /* ED_MESH_H */