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authorCampbell Barton <ideasman42@gmail.com>2019-05-18 16:12:47 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-05-18 16:58:46 +0300
commit4f6e25280558c46ad49381d41e385e9c8e06bc83 (patch)
tree947b2d7dc552157e5480b2662a146f10ea17deca /source/blender/editors/include/ED_mesh.h
parenteddda5194c3bba07259a455c61016ed1fc93de5d (diff)
Fix T54686: objects don't occlude each other for edit-mesh select (part 2)
The previous fix 8a6414ed46f66, resolved selection picking but didn't work for box/circle/lasso select. - Add ED_select_buffer_utils.h for general select-buffer operations unrelated to edit-mesh. - Circle select still needs to cache select-id's for each update.
Diffstat (limited to 'source/blender/editors/include/ED_mesh.h')
-rw-r--r--source/blender/editors/include/ED_mesh.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 4e6bf7d4df5..75e0f05d088 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -152,6 +152,12 @@ struct BMElem *EDBM_select_id_bm_elem_get(struct EDBMSelectID_Context *sel_id_ct
const uint sel_id,
uint *r_base_index);
+uint EDBM_select_id_context_offset_for_object_elem(const struct EDBMSelectID_Context *sel_id_ctx,
+ int base_index,
+ char htype);
+
+uint EDBM_select_id_context_elem_len(const struct EDBMSelectID_Context *sel_id_ctx);
+
void EDBM_select_mirrored(
struct BMEditMesh *em, const int axis, const bool extend, int *r_totmirr, int *r_totfail);
void EDBM_automerge(struct Scene *scene, struct Object *ob, bool update, const char hflag);