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authormano-wii <germano.costa@ig.com.br>2019-06-14 05:40:49 +0300
committermano-wii <germano.costa@ig.com.br>2019-06-14 06:03:00 +0300
commita4bd3f7d7e5634c96fd15d4bd8c2ed0211dc990a (patch)
tree60ca6fef990d1c8155786da0e3f8e3004421c9c2 /source/blender/editors/include/ED_mesh.h
parentaccd8d005bba1a78566b19f368b6485a698c9f68 (diff)
Mesh Selection: Move Selection ID Context Utilities to ED_view3d.
This patch does not bring functional changes, but it is a good change if we want to use these utilities in areas other than those using BMesh (eg painting editors). This is also a step to replace `ED_view3d_select_id_validate`. That function erroneously checks `V3D_INVALID_BACKBUF` which causes it to update unnecessarily. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D5072
Diffstat (limited to 'source/blender/editors/include/ED_mesh.h')
-rw-r--r--source/blender/editors/include/ED_mesh.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 0a8304f3f8a..5d8038d0b28 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -142,22 +142,6 @@ bool BMBVH_EdgeVisible(struct BMBVHTree *tree,
void ED_mesh_undosys_type(struct UndoType *ut);
/* editmesh_select.c */
-struct EDBMSelectID_Context;
-struct EDBMSelectID_Context *EDBM_select_id_context_create(struct ViewContext *vc,
- struct Base **bases,
- const uint bases_len,
- short select_mode);
-void EDBM_select_id_context_destroy(struct EDBMSelectID_Context *sel_id_ctx);
-struct BMElem *EDBM_select_id_bm_elem_get(struct EDBMSelectID_Context *sel_id_ctx,
- const uint sel_id,
- uint *r_base_index);
-
-uint EDBM_select_id_context_offset_for_object_elem(const struct EDBMSelectID_Context *sel_id_ctx,
- int base_index,
- char htype);
-
-uint EDBM_select_id_context_elem_len(const struct EDBMSelectID_Context *sel_id_ctx);
-
void EDBM_select_mirrored(
struct BMEditMesh *em, const int axis, const bool extend, int *r_totmirr, int *r_totfail);
void EDBM_automerge(struct Scene *scene, struct Object *ob, bool update, const char hflag);