Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2020-07-21 05:54:23 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-21 07:32:21 +0300
commitb88dd3b8e7b9c02ae08d4679bb427963c5d21250 (patch)
treeca6555055dbddb41853bdf8270a6719dfa385556 /source/blender/editors/include/ED_mesh.h
parent50fe187443b8fdd9aa462e51bc49dcaa8f33b67a (diff)
UV: remove selection threshold for nearby coordinates
Internally UV selection considered close UV's to be connected. While this could be convenient in some cases, it complicates logic for more advanced selection operations that need to check when UV's should be considered part of the same vertex since simple threshold checks would give different results depending on the order of UV's tested. Users must now run "Merge by Distance" instead of relying on this selection threshold.
Diffstat (limited to 'source/blender/editors/include/ED_mesh.h')
-rw-r--r--source/blender/editors/include/ED_mesh.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 046eadb2ec3..392a5075750 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -123,7 +123,6 @@ struct BMFace *EDBM_uv_active_face_get(struct BMEditMesh *em,
void BM_uv_vert_map_free(struct UvVertMap *vmap);
struct UvMapVert *BM_uv_vert_map_at_index(struct UvVertMap *vmap, unsigned int v);
struct UvVertMap *BM_uv_vert_map_create(struct BMesh *bm,
- const float limit[2],
const bool use_select,
const bool use_winding);