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authorCampbell Barton <ideasman42@gmail.com>2010-11-03 04:56:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-03 04:56:02 +0300
commit6b767b8018cbf5ca5657cad842271d8d6327ddd0 (patch)
tree0ccc6e91534c8cca4016866c387793a4668e3b74 /source/blender/editors/include/ED_mesh.h
parentb9c3bfa053fb3e86ad00a5f551a96f715e4a6818 (diff)
fix [#24499] Consistency Issue with LassoSelect/ExtendOption
Added extend option to lasso. also... - selecting bones wasn't checking their layer of if they were hidden in a number of places. - fixed memory leak. small unrealed changes - added PBONE_VISIBLE macro - renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's. - removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific. Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next.
Diffstat (limited to 'source/blender/editors/include/ED_mesh.h')
-rw-r--r--source/blender/editors/include/ED_mesh.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 22779fbba0b..cf0334ce6b3 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -181,12 +181,13 @@ void EM_deselect_by_material(struct EditMesh *em, int index);
void EM_automerge(struct Scene *scene, struct Object *obedit, int update);
/* editface.c */
+void paintface_flush_flags(struct Object *ob);
struct MTFace *EM_get_active_mtface(struct EditMesh *em, struct EditFace **act_efa, struct MCol **mcol, int sloppy);
-int face_select(struct bContext *C, struct Object *ob, short mval[2], int extend);
-void face_borderselect(struct bContext *C, struct Object *ob, struct rcti *rect, int select, int extend);
-void selectall_tface(struct Object *ob, int action);
-void select_linked_tfaces(struct bContext *C, struct Object *ob, short mval[2], int mode);
-int minmax_tface(struct Object *ob, float *min, float *max);
+int paintface_mouse_select(struct bContext *C, struct Object *ob, short mval[2], int extend);
+int do_paintface_box_select(struct ViewContext *vc, struct rcti *rect, int select, int extend);
+void paintface_deselect_all_visible(struct Object *ob, int action, short flush_flags);
+void paintface_select_linked(struct bContext *C, struct Object *ob, short mval[2], int mode);
+int paintface_minmax(struct Object *ob, float *min, float *max);
/* object_vgroup.c */