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authorCampbell Barton <campbell@blender.org>2022-03-15 13:03:04 +0300
committerCampbell Barton <campbell@blender.org>2022-03-16 06:48:25 +0300
commit5e5285baf621a0c225cb5fc06fcec6ffed8302d7 (patch)
treefcdc655a6b063d32a7630b648e126c20ade295f2 /source/blender/editors/include/ED_mesh.h
parent9a763d24f2b50ad38d22cad0a23d7344afe5f1c7 (diff)
View 3D: move picking arguments into a struct & minor refactor
- Add SelectPick_Params struct to make picking logic more straightforward and easier to extend. - Use `eSelectOp` instead of booleans (extend, deselect, toggle) which were used to represent 4 states (which wasn't obvious). - Handle deselect_all when pocking instead of view3d_select_exec, de-duplicate de-selection which was already needed in when replacing the selection in picking functions. - Handle outliner update & notifiers in the picking functions instead of view3d_select_exec. - Fix particle select deselect_all option which did nothing.
Diffstat (limited to 'source/blender/editors/include/ED_mesh.h')
-rw-r--r--source/blender/editors/include/ED_mesh.h15
1 files changed, 9 insertions, 6 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 68e46dfa0e5..03ca4cd062b 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -31,6 +31,7 @@ struct Mesh;
struct Object;
struct ReportList;
struct Scene;
+struct SelectPick_Params;
struct UndoType;
struct UvMapVert;
struct UvVertMap;
@@ -268,8 +269,9 @@ bool EDBM_unified_findnearest_from_raycast(struct ViewContext *vc,
struct BMEdge **r_eed,
struct BMFace **r_efa);
-bool EDBM_select_pick(
- struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
+bool EDBM_select_pick(struct bContext *C,
+ const int mval[2],
+ const struct SelectPick_Params *params);
/**
* When switching select mode, makes sure selection is consistent for editing
@@ -387,12 +389,13 @@ void ED_keymap_mesh(struct wmKeyConfig *keyconf);
* use in object mode when selecting faces (while painting).
*/
void paintface_flush_flags(struct bContext *C, struct Object *ob, short flag);
+/**
+ * \return True when pick finds an element or the selection changed.
+ */
bool paintface_mouse_select(struct bContext *C,
- struct Object *ob,
const int mval[2],
- bool extend,
- bool deselect,
- bool toggle);
+ const struct SelectPick_Params *params,
+ struct Object *ob);
bool paintface_deselect_all_visible(struct bContext *C,
struct Object *ob,
int action,