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authorCampbell Barton <ideasman42@gmail.com>2021-06-14 15:56:01 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-14 15:56:01 +0300
commit8083527f90d1556f576cf102d4143749677c45e0 (patch)
tree347f2be8a4aaa305a8e6a1125dbf5f7fb3174b13 /source/blender/editors/include/ED_mesh.h
parent1d2eb461b528cc309ad6d2fa94ce1e910e93d8be (diff)
Edit Mesh: use params arg for update function, add calc_normals arg
Rename function EDBM_update_generic to EDBM_update, use a parameters argument for better readability. Also add calc_normals argument, which will have benefits when calculating normals and tessellation together is optimized.
Diffstat (limited to 'source/blender/editors/include/ED_mesh.h')
-rw-r--r--source/blender/editors/include/ED_mesh.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index b8e9f6e8871..b76c35c7d7a 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -103,7 +103,14 @@ bool EDBM_vert_color_check(struct BMEditMesh *em);
bool EDBM_mesh_hide(struct BMEditMesh *em, bool swap);
bool EDBM_mesh_reveal(struct BMEditMesh *em, bool select);
-void EDBM_update_generic(struct Mesh *me, const bool do_tessellation, const bool is_destructive);
+struct EDBMUpdate_Params {
+ uint calc_looptri : 1;
+ uint calc_normals : 1;
+ uint is_destructive : 1;
+};
+
+void EDBM_update(struct Mesh *me, const struct EDBMUpdate_Params *params);
+void EDBM_update_extern(struct Mesh *me, const bool do_tessellation, const bool is_destructive);
struct UvElementMap *BM_uv_element_map_create(struct BMesh *bm,
const struct Scene *scene,