diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2019-11-27 17:02:41 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2019-11-27 17:55:32 +0300 |
commit | 6992fc0b3bf85e985169157b2e7ced1e1ed7fcdf (patch) | |
tree | 6af1fd9209963ca17e38d3037961e7fea47f5948 /source/blender/editors/include/ED_mesh.h | |
parent | 7959dcd4f6316ade726209f2452323406f3672ea (diff) |
Add 'EDBM_selectmode_disable_multi' and use in knifeproject
As a followup to rB6f4e595e9ba9 and as per @campbellbarton suggestion,
this adds EDBM_selectmode_disable_multi, similar to
EDBM_mesh_deselect_all_multi & EDBM_mesh_deselect_all, so other similar
uses don't need to be done in a loop.
Also, selected_objects isn't a reliable way to handle this case - since
objects can be in edit-mode & not selected, use
BKE_view_layer_array_from_bases_in_edit_mode_unique_data instead
Differential Revision: https://developer.blender.org/D6317
Diffstat (limited to 'source/blender/editors/include/ED_mesh.h')
-rw-r--r-- | source/blender/editors/include/ED_mesh.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h index fc7b0d8be8f..835e1b4e26f 100644 --- a/source/blender/editors/include/ED_mesh.h +++ b/source/blender/editors/include/ED_mesh.h @@ -236,6 +236,14 @@ void em_setup_viewcontext(struct bContext *C, struct ViewContext *vc); /* rename bool EDBM_mesh_deselect_all_multi_ex(struct Base **bases, const uint bases_len); bool EDBM_mesh_deselect_all_multi(struct bContext *C); +bool EDBM_selectmode_disable_multi_ex(struct Scene *scene, + struct Base **bases, + const uint bases_len, + const short selectmode_disable, + const short selectmode_fallback); +bool EDBM_selectmode_disable_multi(struct bContext *C, + const short selectmode_disable, + const short selectmode_fallback); /* editmesh_preselect_edgering.c */ struct EditMesh_PreSelEdgeRing; |