Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTon Roosendaal <ton@blender.org>2012-11-03 18:31:28 +0400
committerTon Roosendaal <ton@blender.org>2012-11-03 18:31:28 +0400
commit5fe0bd800f81b402b86cb4e22939da6b5cf336ed (patch)
tree957043814b69d79d5cac0445929d1958af499c37 /source/blender/editors/include/ED_mesh.h
parentb59290a835bc1c5aeeec5e3a535848bd8faeadb2 (diff)
Bugfix (own collection)
Adding new image texture to Meshes didn't initialize UVs to 0-1 default. This makes initial display of textures on meshes not work. This fixes my favorite demo case: Open Blender, drop image from desktop on cube.
Diffstat (limited to 'source/blender/editors/include/ED_mesh.h')
-rw-r--r--source/blender/editors/include/ED_mesh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 078762065b4..5ffcfbd94f0 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -250,7 +250,7 @@ void ED_mesh_update(struct Mesh *mesh, struct bContext *C, int calc_edges, int c
int ED_mesh_uv_texture_add(struct bContext *C, struct Mesh *me, const char *name, int active_set);
int ED_mesh_uv_texture_remove(struct bContext *C, struct Object *ob, struct Mesh *me);
int ED_mesh_uv_loop_reset(struct bContext *C, struct Mesh *me);
-int ED_mesh_uv_loop_reset_ex(struct bContext *C, struct Mesh *me, const int layernum);
+int ED_mesh_uv_loop_reset_ex(struct Mesh *me, const int layernum);
int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me, const char *name, int active_set);
int ED_mesh_color_remove(struct bContext *C, struct Object *ob, struct Mesh *me);
int ED_mesh_color_remove_named(struct bContext *C, struct Object *ob, struct Mesh *me, const char *name);