diff options
author | Joshua Leung <aligorith@gmail.com> | 2009-11-21 00:04:41 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2009-11-21 00:04:41 +0300 |
commit | 03cfcc60078032f61ccf7906b401e374aa19a898 (patch) | |
tree | 803cf6f2ab7c93de9e2ebac9d7455dbe1240e082 /source/blender/editors/include/ED_node.h | |
parent | acf0fbbf705219c2654b087270a076f410531a09 (diff) |
Node Editor - More Cleanups (Reshuffling):
- removing duplicate chunks of code -> hide unused sockets now works
- moving some functions to the files that they get called from -> view all/home
- made duplicate a macro operator like the other places that work like this, eliminating the unnecessary transform-related property there still
- removed a few chunks of unused code
Diffstat (limited to 'source/blender/editors/include/ED_node.h')
-rw-r--r-- | source/blender/editors/include/ED_node.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_node.h b/source/blender/editors/include/ED_node.h index 667a4ecb144..8922a38e875 100644 --- a/source/blender/editors/include/ED_node.h +++ b/source/blender/editors/include/ED_node.h @@ -44,7 +44,10 @@ void ED_node_changed_update(struct ID *id, struct bNode *node); /* node_edit.c */ void ED_node_shader_default(struct Material *ma); void ED_node_composit_default(struct Scene *sce); -void ED_node_texture_default(struct Tex *tex);; +void ED_node_texture_default(struct Tex *tex); + +/* node ops.c */ +void ED_operatormacros_node(void); #endif /* ED_NODE_H */ |