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authorSergey Sharybin <sergey.vfx@gmail.com>2014-04-14 11:45:09 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-04-14 11:48:20 +0400
commit0d38f21cbc004a2aa8b4a944aaf068d83e75a197 (patch)
treebd31c2e765e962acb0071bf8b964fa19e4c1b660 /source/blender/editors/include/ED_node.h
parentf24bfcffefa0eca74dbfb26f1e331c3f7a7da85e (diff)
Fix the eyedropper not working properly with different scene linear spaces
Either was some residue from the past or somebody didn't implement this in the right way. Also fixed memory leak in ED_space_clip_color_sample() caused by missing image buffer release.
Diffstat (limited to 'source/blender/editors/include/ED_node.h')
-rw-r--r--source/blender/editors/include/ED_node.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_node.h b/source/blender/editors/include/ED_node.h
index b26dddd6f42..824c82a0069 100644
--- a/source/blender/editors/include/ED_node.h
+++ b/source/blender/editors/include/ED_node.h
@@ -108,7 +108,7 @@ void ED_node_composite_job(const struct bContext *C, struct bNodeTree *nodetree,
void ED_operatormacros_node(void);
/* node_view.c */
-bool ED_space_node_color_sample(struct SpaceNode *snode, struct ARegion *ar, int mval[2], float r_col[3]);
+bool ED_space_node_color_sample(struct Scene *scene, struct SpaceNode *snode, struct ARegion *ar, int mval[2], float r_col[3]);
#endif /* __ED_NODE_H__ */