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authorLukas Toenne <lukas.toenne@googlemail.com>2012-05-22 18:13:33 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2012-05-22 18:13:33 +0400
commit53b01d90023a850b17ded5deb9cace354c8e298a (patch)
treeab8ce43ddf8046dc54e2cacc5ff46cbc5806910b /source/blender/editors/include/ED_node.h
parent85923aff288da072750447b44e492ebe5c59bcce (diff)
A number of new features for the node editor in general and the Frame node in particular.
For an detailed user-level description of new features see the following blogpost: http://code.blender.org/index.php/2012/05/node-editing-tweaks/ TL;DR: * Frame node gets more usable bounding-box behavior * Node resizing has helpful mouse cursor indicators and works on all borders * Node selection/active colors are themeable independently * Customizable background colors for nodes (useful for frames visual distinction).
Diffstat (limited to 'source/blender/editors/include/ED_node.h')
-rw-r--r--source/blender/editors/include/ED_node.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_node.h b/source/blender/editors/include/ED_node.h
index 192236b7cb8..66e65d114cb 100644
--- a/source/blender/editors/include/ED_node.h
+++ b/source/blender/editors/include/ED_node.h
@@ -49,6 +49,7 @@ void ED_init_node_butfuncs(void);
void ED_node_tree_update(struct SpaceNode *snode, struct Scene *scene);
void ED_node_changed_update(struct ID *id, struct bNode *node);
void ED_node_generic_update(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node);
+void ED_node_sort(struct bNodeTree *ntree);
/* node_edit.c */
void ED_node_shader_default(struct Scene *scene, struct ID *id);
@@ -57,7 +58,7 @@ void ED_node_texture_default(struct Tex *tex);
void ED_node_link_intersect_test(struct ScrArea *sa, int test);
void ED_node_link_insert(struct ScrArea *sa);
-void ED_node_update_hierarchy(struct bContext *C, struct bNodeTree *ntree);
+void ED_node_post_apply_transform(struct bContext *C, struct bNodeTree *ntree);
void ED_node_set_active(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node);
/* node ops.c */