Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJeroen Bakker <j.bakker@atmind.nl>2020-05-25 11:43:44 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2020-05-26 09:29:24 +0300
commit77fdd189e4b22d2aa2410109a1a514d21f58d865 (patch)
tree9542e07d9d946ff329038afed6c84681264b82be /source/blender/editors/include/ED_node.h
parent39aa122a0e6d8ff744bec9a245b23d8e9eb2387d (diff)
Fix T76970: Unneccessary update calls viewport
Due to recent changes clicks in the node editor would trigger a depsgraph update resulting in too many redraws. This patch limits the updates to when workbench shown in texture mode in any visible screen. There are still cases where too many updates are created. For example when there are a Cycles render viewport and a Workbench texture viewport on the same screen. This fix is meant as a workaround. The actual fix should add a mechanism to the depsgraph and the viewports should check if they need to be redrawn. Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D7830
Diffstat (limited to 'source/blender/editors/include/ED_node.h')
-rw-r--r--source/blender/editors/include/ED_node.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_node.h b/source/blender/editors/include/ED_node.h
index 7a1f64b61d4..db028479e94 100644
--- a/source/blender/editors/include/ED_node.h
+++ b/source/blender/editors/include/ED_node.h
@@ -101,7 +101,10 @@ void ED_node_texture_default(const struct bContext *C, struct Tex *tex);
bool ED_node_select_check(ListBase *lb);
void ED_node_select_all(ListBase *lb, int action);
void ED_node_post_apply_transform(struct bContext *C, struct bNodeTree *ntree);
-void ED_node_set_active(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node);
+void ED_node_set_active(struct Main *bmain,
+ struct bNodeTree *ntree,
+ struct bNode *node,
+ bool *r_active_texture_changed);
void ED_node_composite_job(const struct bContext *C,
struct bNodeTree *nodetree,