diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-08-19 04:55:30 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-08-19 04:55:30 +0400 |
commit | 184ac26dd0187d70985cdc49ae527a1900fce840 (patch) | |
tree | 7b946acb11e0a430b61e2f608e0308a1b18439d7 /source/blender/editors/include/ED_node.h | |
parent | e21c1dde810b3447eaa1f6a667ae027978b18d9b (diff) |
2.5: Headers
* Fix header menu spacing bug, and make it consistent for all headers.
* For consistency, always put menus first in the header, then any enums
to switch the type of data displayed.
* Node editor header ported to python layout. Still quite a few
operators missing to make the menus complete.
* RNA wrapped node editor, and added use_nodes property to material
and scene.
Diffstat (limited to 'source/blender/editors/include/ED_node.h')
-rw-r--r-- | source/blender/editors/include/ED_node.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_node.h b/source/blender/editors/include/ED_node.h index 0cd5551f17f..bf4632dc3da 100644 --- a/source/blender/editors/include/ED_node.h +++ b/source/blender/editors/include/ED_node.h @@ -28,8 +28,17 @@ #ifndef ED_NODE_H #define ED_NODE_H +struct Material; +struct Scene; +struct Tex; + /* drawnode.c */ void ED_init_node_butfuncs(void); +/* node_edit.c */ +void ED_node_shader_default(struct Material *ma); +void ED_node_composit_default(struct Scene *sce); +void ED_node_texture_default(struct Tex *tex);; + #endif /* ED_NODE_H */ |