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authorJoshua Leung <aligorith@gmail.com>2009-11-21 00:04:41 +0300
committerJoshua Leung <aligorith@gmail.com>2009-11-21 00:04:41 +0300
commit03cfcc60078032f61ccf7906b401e374aa19a898 (patch)
tree803cf6f2ab7c93de9e2ebac9d7455dbe1240e082 /source/blender/editors/include/ED_node.h
parentacf0fbbf705219c2654b087270a076f410531a09 (diff)
Node Editor - More Cleanups (Reshuffling):
- removing duplicate chunks of code -> hide unused sockets now works - moving some functions to the files that they get called from -> view all/home - made duplicate a macro operator like the other places that work like this, eliminating the unnecessary transform-related property there still - removed a few chunks of unused code
Diffstat (limited to 'source/blender/editors/include/ED_node.h')
-rw-r--r--source/blender/editors/include/ED_node.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_node.h b/source/blender/editors/include/ED_node.h
index 667a4ecb144..8922a38e875 100644
--- a/source/blender/editors/include/ED_node.h
+++ b/source/blender/editors/include/ED_node.h
@@ -44,7 +44,10 @@ void ED_node_changed_update(struct ID *id, struct bNode *node);
/* node_edit.c */
void ED_node_shader_default(struct Material *ma);
void ED_node_composit_default(struct Scene *sce);
-void ED_node_texture_default(struct Tex *tex);;
+void ED_node_texture_default(struct Tex *tex);
+
+/* node ops.c */
+void ED_operatormacros_node(void);
#endif /* ED_NODE_H */