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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-02 22:55:32 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-02 22:55:32 +0400
commit30f1f28a8af3b393608b5869512a8823111294ad (patch)
tree035cee751100c31e25b55087efa476145b29af64 /source/blender/editors/include/ED_node.h
parent97a0ae3e1b7eea3c069da8c6d3c7a3535734059d (diff)
Nodes: add support for shader nodes on world and lamps, in addition to materials.
The internal render engine does not support them, and they are not accesible in the UI yet, but cycles will use them.
Diffstat (limited to 'source/blender/editors/include/ED_node.h')
-rw-r--r--source/blender/editors/include/ED_node.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_node.h b/source/blender/editors/include/ED_node.h
index b6cb59e2f4a..18bb4975da9 100644
--- a/source/blender/editors/include/ED_node.h
+++ b/source/blender/editors/include/ED_node.h
@@ -51,7 +51,7 @@ void ED_node_changed_update(struct ID *id, struct bNode *node);
void ED_node_generic_update(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node);
/* node_edit.c */
-void ED_node_shader_default(struct Material *ma);
+void ED_node_shader_default(struct Scene *scene, struct ID *id);
void ED_node_composit_default(struct Scene *sce);
void ED_node_texture_default(struct Tex *tex);
void ED_node_link_intersect_test(struct ScrArea *sa, int test);