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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-16 22:59:13 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-16 22:59:13 +0400
commit5129b08064817aa4bbb28011a4dc215d320ee9e4 (patch)
tree354856e506371518a3b048167867ac1d773b7648 /source/blender/editors/include/ED_node.h
parent3a6bf17b3ef696c572207d5af3381c6327fe6a92 (diff)
UI
* Node buttons can now use the layout engine. a few simple ones are converted. We'll keep this code in C for now, python wouldn't help much here. * For node buttons not using the layout engine, manually computing the button height is not longer needed. * Node inputs are still not RNA wrapped, would be good to have these available as well for keying, but makesrna does not have access to the bNodeTypes.
Diffstat (limited to 'source/blender/editors/include/ED_node.h')
-rw-r--r--source/blender/editors/include/ED_node.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_node.h b/source/blender/editors/include/ED_node.h
index bf4632dc3da..305b2a64ffe 100644
--- a/source/blender/editors/include/ED_node.h
+++ b/source/blender/editors/include/ED_node.h
@@ -31,10 +31,15 @@
struct Material;
struct Scene;
struct Tex;
+struct bContext;
+struct bNode;
/* drawnode.c */
void ED_init_node_butfuncs(void);
+/* node_draw.c */
+void ED_node_changed_update(struct bContext *C, struct bNode *node);
+
/* node_edit.c */
void ED_node_shader_default(struct Material *ma);
void ED_node_composit_default(struct Scene *sce);