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authorMatt Ebb <matt@mke3.net>2010-03-15 07:54:31 +0300
committerMatt Ebb <matt@mke3.net>2010-03-15 07:54:31 +0300
commite38139552243865f77f2da1e78ad3b8f2291926d (patch)
treee302384eec1a76225b15165ce2ad4207700dd949 /source/blender/editors/include/ED_node.h
parent72cc38e05d5ab11c4b14161df451e6266725b025 (diff)
Fix [#21288] Colour Ramp doesn't update output
Moved color ramp RNA to rna_color.c, was very texture-centric before.
Diffstat (limited to 'source/blender/editors/include/ED_node.h')
-rw-r--r--source/blender/editors/include/ED_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_node.h b/source/blender/editors/include/ED_node.h
index b7dc9bf73b5..2abac1d502c 100644
--- a/source/blender/editors/include/ED_node.h
+++ b/source/blender/editors/include/ED_node.h
@@ -40,6 +40,7 @@ void ED_init_node_butfuncs(void);
/* node_draw.c */
void ED_node_changed_update(struct ID *id, struct bNode *node);
+void ED_node_generic_update(struct Main *bmain, struct Scene *scene, struct bNodeTree *ntree, struct bNode *node);
/* node_edit.c */
void ED_node_shader_default(struct Material *ma);