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authorTon Roosendaal <ton@blender.org>2011-07-22 19:28:50 +0400
committerTon Roosendaal <ton@blender.org>2011-07-22 19:28:50 +0400
commitea90544d65a5b2549d5e0b4761de3bf0f2631688 (patch)
tree440209dcaa85c0ff10c84c933fc0c81de77164b9 /source/blender/editors/include/ED_node.h
parent382050501dc0036dc28434b205215ebc21a0cf1b (diff)
Need some fun once a while:
On dragging a non-connected node on a noodle, it will insert it. Functionality tweaks are possible, but it already feels non-intrusive. Rules: - Insertion only when a single noodle is intersecting with node. - Default connects first matching socket type. - If no socket match, it connects the first.
Diffstat (limited to 'source/blender/editors/include/ED_node.h')
-rw-r--r--source/blender/editors/include/ED_node.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_node.h b/source/blender/editors/include/ED_node.h
index 829ad3217a9..dfa457c22de 100644
--- a/source/blender/editors/include/ED_node.h
+++ b/source/blender/editors/include/ED_node.h
@@ -39,6 +39,7 @@ struct Tex;
struct bContext;
struct bNode;
struct ID;
+struct ScrArea;
/* drawnode.c */
void ED_init_node_butfuncs(void);
@@ -51,6 +52,8 @@ void ED_node_generic_update(struct Main *bmain, struct bNodeTree *ntree, struct
void ED_node_shader_default(struct Material *ma);
void ED_node_composit_default(struct Scene *sce);
void ED_node_texture_default(struct Tex *tex);
+void ED_node_link_intersect_test(struct ScrArea *sa, int test);
+void ED_node_link_insert(struct ScrArea *sa);
/* node ops.c */
void ED_operatormacros_node(void);