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authorJoseph Eagar <joeedh@gmail.com>2011-05-01 22:53:18 +0400
committerJoseph Eagar <joeedh@gmail.com>2011-05-01 22:53:18 +0400
commitf9bcacdbe893ee69d2bd92572c9a56f1e16645b0 (patch)
tree45691d4cfc441fa3a0df003dc6f47d04cfaabbdc /source/blender/editors/include/ED_object.h
parent13d8d63cf4742fe045b161a3111a670e015816d0 (diff)
=bmesh=
Fixed some bugs with mesh primitive add operators. Suzanne now faces forward, instead of down. Cylinder and circle both now work. Cone lets you adjust the diameter at both ends now. I also reorganized the walker code, to be more maintainable and understandable.
Diffstat (limited to 'source/blender/editors/include/ED_object.h')
-rw-r--r--source/blender/editors/include/ED_object.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index ce6a9d609db..8401616a1c4 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -104,8 +104,11 @@ float ED_object_new_primitive_matrix(struct bContext *C, struct Object *editob,
void ED_object_add_generic_props(struct wmOperatorType *ot, int do_editmode);
int ED_object_add_generic_invoke(struct bContext *C, struct wmOperator *op, struct wmEvent *event);
-int ED_object_add_generic_get_opts(struct bContext *C, struct wmOperator *op, float *loc, float *rot, int *enter_editmode, unsigned int *layer);
-struct Object *ED_object_add_type(struct bContext *C, int type, float *loc, float *rot, int enter_editmode, unsigned int layer);
+int ED_object_add_generic_get_opts(struct bContext *C, struct wmOperator *op,
+ float *loc, float *rot, int *enter_editmode, unsigned int *layer, int *is_view_aligned);
+
+struct Object *ED_object_add_type(struct bContext *C, int type, float *loc,
+ float *rot, int enter_editmode, unsigned int layer);
void ED_object_single_users(struct Main *bmain, struct Scene *scene, int full);