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authorCampbell Barton <ideasman42@gmail.com>2018-03-19 16:17:59 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-03-31 21:40:37 +0300
commit651b8fb14eb6ee5cbfa98bffe80a966a0753b14e (patch)
tree2281978509d82a25fb5fbf586f34335e3606442d /source/blender/editors/include/ED_object.h
parent91d0825b5556150c017dad767f7971bb6a731aec (diff)
Undo: unified undo system w/ linear history
- Use a single undo history for all operations. - UndoType's are registered and poll the context to check if they should be used when performing an undo push. - Mode switching is used to ensure the state is correct before undo data is restored. - Some undo types accumulate changes (image & text editing) others store the state multiple times (with de-duplication). This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`. - Each undo step stores ID datablocks they use with utilities to help manage restoring correct ID's. Needed since global undo is now mixed with other modes undo. - Currently performs each undo step when going up/down history Previously this wasn't done, making history fail in some cases. This can be optimized to skip some combinations of undo steps. grease-pencil is an exception which has not been updated since it integrates undo into the draw-session. See D3113
Diffstat (limited to 'source/blender/editors/include/ED_object.h')
-rw-r--r--source/blender/editors/include/ED_object.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index 5b2fdf29dd5..7faf975ea91 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -196,6 +196,7 @@ void ED_object_constraint_dependency_tag_update(struct Main *bmain, struct Objec
bool ED_object_mode_compat_test(const struct Object *ob, eObjectMode mode);
bool ED_object_mode_compat_set(struct bContext *C, struct Object *ob, eObjectMode mode, struct ReportList *reports);
void ED_object_mode_toggle(struct bContext *C, eObjectMode mode);
+void ED_object_mode_set(struct bContext *C, eObjectMode mode);
/* object_modifier.c */
enum {