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author | Campbell Barton <ideasman42@gmail.com> | 2018-03-19 16:17:59 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-03-31 21:40:37 +0300 |
commit | 651b8fb14eb6ee5cbfa98bffe80a966a0753b14e (patch) | |
tree | 2281978509d82a25fb5fbf586f34335e3606442d /source/blender/editors/include/ED_object.h | |
parent | 91d0825b5556150c017dad767f7971bb6a731aec (diff) |
Undo: unified undo system w/ linear history
- Use a single undo history for all operations.
- UndoType's are registered and poll the context to check if they
should be used when performing an undo push.
- Mode switching is used to ensure the state is correct before
undo data is restored.
- Some undo types accumulate changes (image & text editing)
others store the state multiple times (with de-duplication).
This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`.
- Each undo step stores ID datablocks they use with utilities to help
manage restoring correct ID's.
Needed since global undo is now mixed with other modes undo.
- Currently performs each undo step when going up/down history
Previously this wasn't done, making history fail in some cases.
This can be optimized to skip some combinations of undo steps.
grease-pencil is an exception which has not been updated
since it integrates undo into the draw-session.
See D3113
Diffstat (limited to 'source/blender/editors/include/ED_object.h')
-rw-r--r-- | source/blender/editors/include/ED_object.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h index 5b2fdf29dd5..7faf975ea91 100644 --- a/source/blender/editors/include/ED_object.h +++ b/source/blender/editors/include/ED_object.h @@ -196,6 +196,7 @@ void ED_object_constraint_dependency_tag_update(struct Main *bmain, struct Objec bool ED_object_mode_compat_test(const struct Object *ob, eObjectMode mode); bool ED_object_mode_compat_set(struct bContext *C, struct Object *ob, eObjectMode mode, struct ReportList *reports); void ED_object_mode_toggle(struct bContext *C, eObjectMode mode); +void ED_object_mode_set(struct bContext *C, eObjectMode mode); /* object_modifier.c */ enum { |