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author | Campbell Barton <ideasman42@gmail.com> | 2018-05-06 19:32:18 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-05-06 19:32:18 +0300 |
commit | 046904e3fc6d5a9b10215d97ffc71f08bce37a41 (patch) | |
tree | edfdc892201573992ae390989dbd86d7535baf74 /source/blender/editors/include/ED_object.h | |
parent | 84474b0171eba502cbde345ce44707ba6dde7203 (diff) |
Cleanup: split rotation_from_view
Add a function that takes only a quat, instead of the 3D view.
Allows for using non-view orientations.
Diffstat (limited to 'source/blender/editors/include/ED_object.h')
-rw-r--r-- | source/blender/editors/include/ED_object.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h index 11dde2f5913..2087394b6f6 100644 --- a/source/blender/editors/include/ED_object.h +++ b/source/blender/editors/include/ED_object.h @@ -149,6 +149,7 @@ void ED_object_sculptmode_exit_ex( void ED_object_sculptmode_exit(struct bContext *C); void ED_object_location_from_view(struct bContext *C, float loc[3]); +void ED_object_rotation_from_quat(float rot[3], const float quat[4], const char align_axis); void ED_object_rotation_from_view(struct bContext *C, float rot[3], const char align_axis); void ED_object_base_init_transform(struct bContext *C, struct Base *base, const float loc[3], const float rot[3]); float ED_object_new_primitive_matrix( |