diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-11-08 07:59:51 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-11-09 03:33:06 +0300 |
commit | 3064da1200a97e4fba08be33dd271b09d65a2fde (patch) | |
tree | dc040c83de9ec8a828c9733e04dbb398cd174465 /source/blender/editors/include/ED_object.h | |
parent | b43ce7908fbb4be7ed2d230579c836aa7045d2c7 (diff) |
Keymap: move builtin keymaps from C to Python
This should be purely an implementation change,
for end users there should be no functional difference.
The entire key configuration is in one file with ~5000 lines of code.
Mostly avoiding code duplication and preserve comments and utility
functions from the C code.
It's a bit long but for searching and editing it's also convenient to
have it all in one file.
Notes:
- Actual keymap is shared by blender / blender_legacy
and stored in `keymap_data/blender_default.py`
This only generates JSON-like data to be passed into
`keyconfig_import_from_data`, allowing other presets to load and
manipulate the default keymap.
- Each preset defines 'keyconfig_data'
which can be shared between presets.
- Some of the utility functions for generating keymap items still
need to be ported over to Python.
- Some keymap items can be made into loops (marked as TODO).
See: D3907
Diffstat (limited to 'source/blender/editors/include/ED_object.h')
-rw-r--r-- | source/blender/editors/include/ED_object.h | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h index b71e7133c58..afe037c92d1 100644 --- a/source/blender/editors/include/ED_object.h +++ b/source/blender/editors/include/ED_object.h @@ -108,13 +108,6 @@ bool ED_object_parent_set(struct ReportList *reports, const struct bContext *C, const int vert_par[3]); void ED_object_parent_clear(struct Object *ob, const int type); -void ED_keymap_proportional_cycle(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap); -void ED_keymap_proportional_obmode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap); -void ED_keymap_proportional_maskmode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap); -void ED_keymap_proportional_editmode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap, - const bool do_connected); -void ED_keymap_editmesh_elem_mode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap); - void ED_object_base_select(struct Base *base, eObjectSelect_Mode mode); void ED_object_base_activate(struct bContext *C, struct Base *base); void ED_object_base_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Object *ob); |