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authorAlexander Gavrilov <angavrilov@gmail.com>2020-07-01 17:38:07 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2020-07-08 11:06:57 +0300
commit01c8aa12a17775cce03106a576f3c498d28131e4 (patch)
tree0ec11befa4e3444fd94256736ba0f09e0317dc92 /source/blender/editors/include/ED_object.h
parent7fcb6bc59c85beab36dbfcec91d0cfaf5291f029 (diff)
Apply Modifier: support applying as shape key and keeping the modifier.
This can be useful to save the result of a cloth simulation as a shape key without destroying the simulation, so it's possible to e.g. re-run it to get other shapes, or simply use the new shape key to start the simulation already in a draped state. It also makes sense to allow applying as shape key even when the mesh is shared, because the operation itself just adds a shape key. To support this, split the apply operator into Apply and Apply As Shapekey so that they can have different poll callbacks. Differential Revision: https://developer.blender.org/D8173
Diffstat (limited to 'source/blender/editors/include/ED_object.h')
-rw-r--r--source/blender/editors/include/ED_object.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index a851eb735b8..5ec4de5d597 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -389,7 +389,8 @@ bool ED_object_modifier_apply(struct Main *bmain,
struct Scene *scene,
struct Object *ob,
struct ModifierData *md,
- int mode);
+ int mode,
+ bool keep_modifier);
int ED_object_modifier_copy(struct ReportList *reports,
struct Object *ob,
struct ModifierData *md);