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authorSergey Sharybin <sergey.vfx@gmail.com>2012-10-19 16:53:03 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-10-19 16:53:03 +0400
commita75f11d03678b094d608382c50d0bb299c53ed1c (patch)
treec7b30eb780bfe1203fd36419a9d58e8b4cba085b /source/blender/editors/include/ED_object.h
parent3a41ab73ff4e480fe5b86c2845f0fb4f9df113d7 (diff)
Fix #32219: Inconsistent influence of Units Scale on new objects
Made it so meshes, curves, surfaces and metaballs are scaling to a grid cell size, which makes them behave consistently now. There're still issues to be resolved still: - Lattice is not scaled to grid cell size yet, it uses slightly different add function which makes scaling a bit tricky and hacky. Would prefer to do a bit bigger refactor here, so it's a TODO for now. - Cameras, speakers and other helpers are not scaling. They don't have data on which scale could be applied and perhaps it should be some kind of draw scale. Also would consider it's a TODO for now.
Diffstat (limited to 'source/blender/editors/include/ED_object.h')
-rw-r--r--source/blender/editors/include/ED_object.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index 3f66333f0d5..d6ac9eb750d 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -134,7 +134,8 @@ void ED_object_location_from_view(struct bContext *C, float loc[3]);
void ED_object_rotation_from_view(struct bContext *C, float rot[3]);
void ED_object_base_init_transform(struct bContext *C, struct Base *base, const float loc[3], const float rot[3]);
float ED_object_new_primitive_matrix(struct bContext *C, struct Object *editob,
- const float loc[3], const float rot[3], float primmat[][4]);
+ const float loc[3], const float rot[3], float primmat[][4],
+ int apply_diameter);
void ED_object_add_generic_props(struct wmOperatorType *ot, int do_editmode);
int ED_object_add_generic_get_opts(struct bContext *C, struct wmOperator *op, float loc[3], float rot[3],