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authorCampbell Barton <ideasman42@gmail.com>2020-08-30 10:39:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-08-30 11:53:19 +0300
commit12bc34b0b81b11186e3814f8a255f1226f0588c3 (patch)
tree3d18bb58c9f0973753e70931a73ebf7a270fbf02 /source/blender/editors/include/ED_object.h
parent1a623c183f32fb913f4cadd63d2a667087df7637 (diff)
Object: add ED_object_array_in_mode_or_selected
Use this utility function for render-shading & weight paint modes. This adds support for edit-mode & pose-mode where all objects in the mode are used in this case instead of the selected objects.
Diffstat (limited to 'source/blender/editors/include/ED_object.h')
-rw-r--r--source/blender/editors/include/ED_object.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index 4c7dd4fe66c..f1ddc10f1a8 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -62,6 +62,11 @@ struct Object *ED_object_context(const struct bContext *C);
struct Object *ED_object_active_context(const struct bContext *C);
void ED_collection_hide_menu_draw(const struct bContext *C, struct uiLayout *layout);
+Object **ED_object_array_in_mode_or_selected(struct bContext *C,
+ bool (*filter_fn)(struct Object *ob, void *user_data),
+ void *filter_user_data,
+ uint *r_objects_len);
+
/* object_utils.c */
bool ED_object_calc_active_center_for_editmode(struct Object *obedit,
const bool select_only,