diff options
author | Monique Dewanchand <mdewanchand> | 2022-09-14 22:30:20 +0300 |
---|---|---|
committer | Monique <mdewanchand@atmind.nl> | 2022-09-14 22:30:56 +0300 |
commit | 23276bcc37acc54f1e1814abdf482a432523c3a6 (patch) | |
tree | 8677bacc96fb953fb27625a6ae563aa1ae5e1769 /source/blender/editors/include/ED_object.h | |
parent | 1a4854898000661dd7cf57492a7a75cb60ea63ef (diff) |
Adding `const Scene*` parameter in many areas.
Related to {D15885} that requires scene parameter
to be added in many places. To speed up the review process
the adding of the scene parameter was added in a separate
patch.
Reviewed By: mont29
Maniphest Tasks: T73411
Differential Revision: https://developer.blender.org/D15930
Diffstat (limited to 'source/blender/editors/include/ED_object.h')
-rw-r--r-- | source/blender/editors/include/ED_object.h | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h index 39c7ad3556c..3dffa2ba9fc 100644 --- a/source/blender/editors/include/ED_object.h +++ b/source/blender/editors/include/ED_object.h @@ -112,6 +112,7 @@ struct XFormObjectSkipChild_Container; struct XFormObjectSkipChild_Container *ED_object_xform_skip_child_container_create(void); void ED_object_xform_skip_child_container_item_ensure_from_array( struct XFormObjectSkipChild_Container *xcs, + const struct Scene *scene, struct ViewLayer *view_layer, struct Object **objects, uint objects_len); @@ -213,11 +214,15 @@ void ED_object_base_free_and_unlink(struct Main *bmain, struct Scene *scene, str void ED_object_base_free_and_unlink_no_indirect_check(struct Main *bmain, struct Scene *scene, struct Object *ob); -bool ED_object_base_deselect_all_ex(struct ViewLayer *view_layer, +bool ED_object_base_deselect_all_ex(const struct Scene *scene, + struct ViewLayer *view_layer, struct View3D *v3d, int action, bool *r_any_visible); -bool ED_object_base_deselect_all(struct ViewLayer *view_layer, struct View3D *v3d, int action); +bool ED_object_base_deselect_all(const struct Scene *scene, + struct ViewLayer *view_layer, + struct View3D *v3d, + int action); /** * Single object duplicate, if `dupflag == 0`, fully linked, else it uses the flags given. @@ -539,6 +544,7 @@ bool ED_object_modifier_move_to_index(struct ReportList *reports, bool ED_object_modifier_convert_psys_to_mesh(struct ReportList *reports, struct Main *bmain, struct Depsgraph *depsgraph, + struct Scene *scene, struct ViewLayer *view_layer, struct Object *ob, struct ModifierData *md); @@ -662,7 +668,9 @@ void ED_object_check_force_modifiers(struct Main *bmain, * If id is not already an Object, try to find an object that uses it as data. * Prefers active, then selected, then visible/selectable. */ -struct Base *ED_object_find_first_by_data_id(struct ViewLayer *view_layer, struct ID *id); +struct Base *ED_object_find_first_by_data_id(const struct Scene *scene, + struct ViewLayer *view_layer, + struct ID *id); /** * Select and make the target object active in the view layer. |