diff options
author | Joshua Leung <aligorith@gmail.com> | 2016-02-25 15:07:26 +0300 |
---|---|---|
committer | Joshua Leung <aligorith@gmail.com> | 2016-02-26 09:12:43 +0300 |
commit | 7dc419c8feb78dd1a4dad576a984932f81238dcd (patch) | |
tree | 51e98963542430454dcc3cf123a75f330bd5dc99 /source/blender/editors/include/ED_object.h | |
parent | 0b1398930737ec4475706922809d1b88c18ac8fe (diff) |
Restore ability to clear motionpaths from selected objects/bones only
In response to user feedback, this commit brings back the ability to
limit motionpath clearing to only happening for those on selected
objects/bones.
By default, the "Clear" operator will clear from all objects/bones,
unless the Shift key is held.
Diffstat (limited to 'source/blender/editors/include/ED_object.h')
-rw-r--r-- | source/blender/editors/include/ED_object.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h index c9b7875aef0..04ff5692717 100644 --- a/source/blender/editors/include/ED_object.h +++ b/source/blender/editors/include/ED_object.h @@ -152,7 +152,7 @@ void ED_object_single_users(struct Main *bmain, struct Scene *scene, const bool void ED_object_single_user(struct Main *bmain, struct Scene *scene, struct Object *ob); /* object motion paths */ -void ED_objects_clear_paths(struct bContext *C); +void ED_objects_clear_paths(struct bContext *C, bool only_selected); void ED_objects_recalculate_paths(struct bContext *C, struct Scene *scene); /* constraints */ |