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authorJoshua Leung <aligorith@gmail.com>2016-02-25 15:07:26 +0300
committerJoshua Leung <aligorith@gmail.com>2016-02-26 09:12:43 +0300
commit7dc419c8feb78dd1a4dad576a984932f81238dcd (patch)
tree51e98963542430454dcc3cf123a75f330bd5dc99 /source/blender/editors/include/ED_object.h
parent0b1398930737ec4475706922809d1b88c18ac8fe (diff)
Restore ability to clear motionpaths from selected objects/bones only
In response to user feedback, this commit brings back the ability to limit motionpath clearing to only happening for those on selected objects/bones. By default, the "Clear" operator will clear from all objects/bones, unless the Shift key is held.
Diffstat (limited to 'source/blender/editors/include/ED_object.h')
-rw-r--r--source/blender/editors/include/ED_object.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index c9b7875aef0..04ff5692717 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -152,7 +152,7 @@ void ED_object_single_users(struct Main *bmain, struct Scene *scene, const bool
void ED_object_single_user(struct Main *bmain, struct Scene *scene, struct Object *ob);
/* object motion paths */
-void ED_objects_clear_paths(struct bContext *C);
+void ED_objects_clear_paths(struct bContext *C, bool only_selected);
void ED_objects_recalculate_paths(struct bContext *C, struct Scene *scene);
/* constraints */