diff options
author | Joshua Leung <aligorith@gmail.com> | 2009-07-26 15:01:56 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2009-07-26 15:01:56 +0400 |
commit | 812530aca81385af5a34fab851b4031521a1abe0 (patch) | |
tree | 209a6eaaac3087e84942d9a0b45c02b86109d6e1 /source/blender/editors/include/ED_object.h | |
parent | 3d096c2712cf846cfb0bf56cb084599349783129 (diff) |
2.5 - More armature/bone operator tweaks
* Restored quick operators for moving bones between layers and switching visible armature layers. The popup used here (based on the layers template) is not optimal yet - you can click on multiple layer buttons to enable/disable them, but you need to move your mouse outside the area for it to confirm.
* Separate armatures works again. I've tweaked the arguments to ED_object_duplicate() to make this work (besides, the other users of this wouldn't have been affected).
* Added some missing special (transform) operators to the menus + keymaps
Diffstat (limited to 'source/blender/editors/include/ED_object.h')
-rw-r--r-- | source/blender/editors/include/ED_object.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h index 8d4819d2d71..c8a72a2aa97 100644 --- a/source/blender/editors/include/ED_object.h +++ b/source/blender/editors/include/ED_object.h @@ -54,8 +54,8 @@ void ED_base_object_activate(struct bContext *C, struct Base *base); void ED_base_object_free_and_unlink(struct Scene *scene, struct Base *base); void ED_object_apply_obmat(struct Object *ob); - /* single object duplicate, if dupflag==0, fully linked, else it uses U.dupflag */ -struct Base *ED_object_add_duplicate(struct Scene *scene, struct Base *base, int usedupflag); + /* single object duplicate, if dupflag==0, fully linked, else it uses the flags given */ +struct Base *ED_object_add_duplicate(struct Scene *scene, struct Base *base, int dupflag); void ED_object_parent(struct Object *ob, struct Object *parent, int type, const char *substr); |