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author | Falk David <falkdavid@gmx.de> | 2021-09-13 10:50:41 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-09-13 11:02:27 +0300 |
commit | 9b2b32a3338d873529a9b2c402feae4e9d25afdf (patch) | |
tree | 38137344efc92ee6fd4d342326a02f32ac0b4908 /source/blender/editors/include/ED_object.h | |
parent | 9d336576b546ebf3ad1628e9e1f6f732207ee76d (diff) |
Fix T84638: Wrong scale for primitives with radius
Creating some primitives allows for a scale value (via python) that will
scale the object accordingly. For objects with a radius parameter
(like cylinders, spheres, etc.) passing a scale different to (1,1,1)
would result in unexpected behavior.
For example:
`>>> bpy.ops.mesh.primitive_uv_sphere_add(radius=2, scale=(1,1,2))`
We would expect this to create a sphere with a radius of 2
(dimensions 4,4,4) and then be scaled *2 along the z-axis
(dimensions 4,4,8). But this would previously create a scaled sphere
with dimensions (2,2,4).
The scale was simply divided by two. Maybe because the "radius"
parameter for creating the primitives was confusingly named "diameter"
(but used as the radius).
The fix adds a scale parameter to `ED_object_new_primitive_matrix`
and also renames the wrongly named "diameter" parameters to "radius".
Reviewed By: campbellbarton
Maniphest Tasks: T84638
Ref D10093
Diffstat (limited to 'source/blender/editors/include/ED_object.h')
-rw-r--r-- | source/blender/editors/include/ED_object.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h index a9cf04e1ad7..5397cd95ace 100644 --- a/source/blender/editors/include/ED_object.h +++ b/source/blender/editors/include/ED_object.h @@ -286,6 +286,7 @@ float ED_object_new_primitive_matrix(struct bContext *C, struct Object *obedit, const float loc[3], const float rot[3], + const float scale[3], float primmat[4][4]); /* Avoid allowing too much insane values even by typing |