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authorMartin Poirier <theeth@yahoo.com>2009-11-30 01:16:29 +0300
committerMartin Poirier <theeth@yahoo.com>2009-11-30 01:16:29 +0300
commitcd154da9732962870339952898499ed1b1c32d93 (patch)
treef59446523990d985a92542ab781d7707c8753009 /source/blender/editors/include/ED_particle.h
parent92b4316708bad0448f4c433ef9c6c2d3cc1f4fb5 (diff)
1. Extend option for 3d view border select now does something (default True to keep same behavior)
2. Add action parameter to Select_All_Toggle operators, rename to Select_All. Options are Toggle (default), Select, Deselect, Invert (same as select swap). This makes it possible to map separate hotkeys for select all and deselect all. NOTE for Aligorith: I didn't change animation operators for select_all which already had an Invert operator. These should be fixed eventually.
Diffstat (limited to 'source/blender/editors/include/ED_particle.h')
-rw-r--r--source/blender/editors/include/ED_particle.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_particle.h b/source/blender/editors/include/ED_particle.h
index fcdaf8cb59d..6dd54fd9b1a 100644
--- a/source/blender/editors/include/ED_particle.h
+++ b/source/blender/editors/include/ED_particle.h
@@ -57,7 +57,7 @@ void PE_update_object(struct Scene *scene, struct Object *ob, int useflag);
/* selection tools */
int PE_mouse_particles(struct bContext *C, short *mval, int extend);
-int PE_border_select(struct bContext *C, struct rcti *rect, int select);
+int PE_border_select(struct bContext *C, struct rcti *rect, int select, int extend);
int PE_circle_select(struct bContext *C, int selecting, short *mval, float rad);
int PE_lasso_select(struct bContext *C, short mcords[][2], short moves, short select);