diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-11-03 04:56:02 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-11-03 04:56:02 +0300 |
commit | 6b767b8018cbf5ca5657cad842271d8d6327ddd0 (patch) | |
tree | 0ccc6e91534c8cca4016866c387793a4668e3b74 /source/blender/editors/include/ED_particle.h | |
parent | b9c3bfa053fb3e86ad00a5f551a96f715e4a6818 (diff) |
fix [#24499] Consistency Issue with LassoSelect/ExtendOption
Added extend option to lasso.
also...
- selecting bones wasn't checking their layer of if they were hidden in a number of places.
- fixed memory leak.
small unrealed changes
- added PBONE_VISIBLE macro
- renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's.
- removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific.
Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next.
Diffstat (limited to 'source/blender/editors/include/ED_particle.h')
-rw-r--r-- | source/blender/editors/include/ED_particle.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_particle.h b/source/blender/editors/include/ED_particle.h index 87aa7ca9195..f3b65b343ef 100644 --- a/source/blender/editors/include/ED_particle.h +++ b/source/blender/editors/include/ED_particle.h @@ -59,7 +59,8 @@ void PE_update_object(struct Scene *scene, struct Object *ob, int useflag); int PE_mouse_particles(struct bContext *C, short *mval, int extend); int PE_border_select(struct bContext *C, struct rcti *rect, int select, int extend); int PE_circle_select(struct bContext *C, int selecting, short *mval, float rad); -int PE_lasso_select(struct bContext *C, short mcords[][2], short moves, short select); +int PE_lasso_select(struct bContext *C, short mcords[][2], short moves, short extend, short select); +void PE_deselect_all_visible(struct PTCacheEdit *edit); /* undo */ void PE_undo_push(struct Scene *scene, char *str); |