diff options
author | Martin Poirier <theeth@yahoo.com> | 2009-11-30 01:16:29 +0300 |
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committer | Martin Poirier <theeth@yahoo.com> | 2009-11-30 01:16:29 +0300 |
commit | cd154da9732962870339952898499ed1b1c32d93 (patch) | |
tree | f59446523990d985a92542ab781d7707c8753009 /source/blender/editors/include/ED_particle.h | |
parent | 92b4316708bad0448f4c433ef9c6c2d3cc1f4fb5 (diff) |
1. Extend option for 3d view border select now does something (default True to keep same behavior)
2. Add action parameter to Select_All_Toggle operators, rename to Select_All.
Options are Toggle (default), Select, Deselect, Invert (same as select swap). This makes it possible to map separate hotkeys for select all and deselect all.
NOTE for Aligorith: I didn't change animation operators for select_all which already had an Invert operator. These should be fixed eventually.
Diffstat (limited to 'source/blender/editors/include/ED_particle.h')
-rw-r--r-- | source/blender/editors/include/ED_particle.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_particle.h b/source/blender/editors/include/ED_particle.h index fcdaf8cb59d..6dd54fd9b1a 100644 --- a/source/blender/editors/include/ED_particle.h +++ b/source/blender/editors/include/ED_particle.h @@ -57,7 +57,7 @@ void PE_update_object(struct Scene *scene, struct Object *ob, int useflag); /* selection tools */ int PE_mouse_particles(struct bContext *C, short *mval, int extend); -int PE_border_select(struct bContext *C, struct rcti *rect, int select); +int PE_border_select(struct bContext *C, struct rcti *rect, int select, int extend); int PE_circle_select(struct bContext *C, int selecting, short *mval, float rad); int PE_lasso_select(struct bContext *C, short mcords[][2], short moves, short select); |