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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-10-09 17:25:54 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-10-09 17:25:54 +0400
commit3b8925c65505c1125a07da60a901ffb2fb21e9b0 (patch)
treed5ff7f7eba4d6896d17a6d5ba45523ea6b3375a4 /source/blender/editors/include/ED_particle.h
parentca3e77813446a8fbdd654dff1e4f5739f462543b (diff)
Particle Edit Mode:
* Fix crash trying to enter particle mode when the particle modifier is disabled in the stack. * Fix redraw being very slow due to the draw function causing the object to be recalculated on each redraw (through PE_draw_object). * Removed the system where PE_get_current would automatically create the particle edit, this would run from poll() functions, which gave all kinds of issues, now it only creates the data on enter/exit and switching active particle system.
Diffstat (limited to 'source/blender/editors/include/ED_particle.h')
-rw-r--r--source/blender/editors/include/ED_particle.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_particle.h b/source/blender/editors/include/ED_particle.h
index 3d7fc5ea15b..fcdaf8cb59d 100644
--- a/source/blender/editors/include/ED_particle.h
+++ b/source/blender/editors/include/ED_particle.h
@@ -46,6 +46,8 @@ int PE_start_edit(struct PTCacheEdit *edit);
/* access */
struct PTCacheEdit *PE_get_current(struct Scene *scene, struct Object *ob);
+struct PTCacheEdit *PE_create_current(struct Scene *scene, struct Object *ob);
+void PE_current_changed(struct Scene *scene, struct Object *ob);
int PE_minmax(struct Scene *scene, float *min, float *max);
struct ParticleEditSettings *PE_settings(struct Scene *scene);