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authorCampbell Barton <ideasman42@gmail.com>2010-11-03 04:56:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-03 04:56:02 +0300
commit6b767b8018cbf5ca5657cad842271d8d6327ddd0 (patch)
tree0ccc6e91534c8cca4016866c387793a4668e3b74 /source/blender/editors/include/ED_particle.h
parentb9c3bfa053fb3e86ad00a5f551a96f715e4a6818 (diff)
fix [#24499] Consistency Issue with LassoSelect/ExtendOption
Added extend option to lasso. also... - selecting bones wasn't checking their layer of if they were hidden in a number of places. - fixed memory leak. small unrealed changes - added PBONE_VISIBLE macro - renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's. - removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific. Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next.
Diffstat (limited to 'source/blender/editors/include/ED_particle.h')
-rw-r--r--source/blender/editors/include/ED_particle.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_particle.h b/source/blender/editors/include/ED_particle.h
index 87aa7ca9195..f3b65b343ef 100644
--- a/source/blender/editors/include/ED_particle.h
+++ b/source/blender/editors/include/ED_particle.h
@@ -59,7 +59,8 @@ void PE_update_object(struct Scene *scene, struct Object *ob, int useflag);
int PE_mouse_particles(struct bContext *C, short *mval, int extend);
int PE_border_select(struct bContext *C, struct rcti *rect, int select, int extend);
int PE_circle_select(struct bContext *C, int selecting, short *mval, float rad);
-int PE_lasso_select(struct bContext *C, short mcords[][2], short moves, short select);
+int PE_lasso_select(struct bContext *C, short mcords[][2], short moves, short extend, short select);
+void PE_deselect_all_visible(struct PTCacheEdit *edit);
/* undo */
void PE_undo_push(struct Scene *scene, char *str);