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authorTon Roosendaal <ton@blender.org>2011-06-04 21:03:46 +0400
committerTon Roosendaal <ton@blender.org>2011-06-04 21:03:46 +0400
commit88676349a473020937ba5f2637535bf5960059c9 (patch)
treecb02be5fea2f127b284430508fcab3de959c37d7 /source/blender/editors/include/ED_particle.h
parent4a59928484b93a6c3876c0c8b065f6d313640804 (diff)
Code holiday commit:
- fix: user pref, window title was reset to 'Blender' on tab usage - Undo history menu back: - name "Undo History" - hotkey alt+ctrl+z (alt+apple+z for mac) - works like 2.4x, only for global undo, editmode and particle edit. - Menu scroll - for small windows or screens, popup menus now allow to display all items, using internal scrolling - works with a timer, scrolling 10 items per second when mouse is over the top or bottom arrow - if menu is too big to display, it now draws to top or bottom, based on largest available space. - also works for hotkey driven pop up menus. - User pref "DPI" follows widget/layout size - widgets & headers now become bigger and smaller, to match 'dpi' font sizes. Works well to match UI to monitor size. - note that icons can get fuzzy, we need better mipmaps for it
Diffstat (limited to 'source/blender/editors/include/ED_particle.h')
-rw-r--r--source/blender/editors/include/ED_particle.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_particle.h b/source/blender/editors/include/ED_particle.h
index 23997e06aef..f2973d0d070 100644
--- a/source/blender/editors/include/ED_particle.h
+++ b/source/blender/editors/include/ED_particle.h
@@ -71,8 +71,9 @@ void PE_undo_push(struct Scene *scene, const char *str);
void PE_undo_step(struct Scene *scene, int step);
void PE_undo(struct Scene *scene);
void PE_redo(struct Scene *scene);
-void PE_undo_menu(struct Scene *scene, struct Object *ob);
int PE_undo_valid(struct Scene *scene);
+void PE_undo_number(struct Scene *scene, int nr);
+char *PE_undo_get_name(struct Scene *scene, int nr, int *active);
#endif /* ED_PARTICLE_H */