diff options
author | Sergej Reich <sergej.reich@googlemail.com> | 2013-01-23 09:56:44 +0400 |
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committer | Sergej Reich <sergej.reich@googlemail.com> | 2013-01-23 09:56:44 +0400 |
commit | 2d8637946b047a8a9cc3fb6fe6d146b9961f92a6 (patch) | |
tree | ff566a91ca6c45d67b310fec8c990b801a7f0ba2 /source/blender/editors/include/ED_physics.h | |
parent | 089cf12435dfbc4b934a73b73ecd617b27ac678d (diff) |
rigidbody: Add rigid body simulation
Add operators to add/remove rigid body world and objects.
Add UI scripts.
The rigid body simulation works on scene level and overrides the
position/orientation of rigid bodies when active.
It does not deform meshes or generate data so there is no modifier.
Usage:
* Add rigid body world in the scene tab
* Create a group
* Add objects to the group
* Assign group to the rigid body world
* Play animation
For convenience the rigid body tools operators in the tools panel of the 3d view
will add a world, group and add objects to the group automatically so you only have
to press one button to add/remove rigid bodies to the simulation.
Part of GSoC 2010 and 2012.
Authors: Joshua Leung (aligorith), Sergej Reich (sergof)
Diffstat (limited to 'source/blender/editors/include/ED_physics.h')
-rw-r--r-- | source/blender/editors/include/ED_physics.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_physics.h b/source/blender/editors/include/ED_physics.h index cd9ddd3d7d1..d5aee5bbb9e 100644 --- a/source/blender/editors/include/ED_physics.h +++ b/source/blender/editors/include/ED_physics.h @@ -32,13 +32,22 @@ #ifndef __ED_PHYSICS_H__ #define __ED_PHYSICS_H__ +struct bContext; +struct wmOperator; struct wmKeyConfig; +struct Scene; +struct Object; + /* particle_edit.c */ int PE_poll(struct bContext *C); int PE_hair_poll(struct bContext *C); int PE_poll_view3d(struct bContext *C); +/* rigidbody_object.c */ +void ED_rigidbody_ob_add(struct wmOperator *op, struct Scene *scene, struct Object *ob, int type); +void ED_rigidbody_ob_remove(struct Scene *scene, struct Object *ob); + /* operators */ void ED_operatortypes_physics(void); void ED_keymap_physics(struct wmKeyConfig *keyconf); |