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authorLukas Toenne <lukas.toenne@googlemail.com>2013-10-31 21:20:31 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2013-10-31 21:20:31 +0400
commitc9fdec14f5114c2ea34fc8e0c301ba83be0630ac (patch)
tree7f13dda14e1c0f310a4caf67ad6777022d258ba8 /source/blender/editors/include/ED_render.h
parentbeae4f498da5a730889e9deb17455263a6e2f054 (diff)
Fix #37261 Rendering a Render Layer from another scene doesn't update.
The scene pointer used for looking up the appropriate source of render result images in the image editor was always taken from context. This means that render results for a different scene would never be displayed in the image editor. To give feedback on running renders, try to get the running render job's scene pointer in the image editor for render result type images. This only happens during rendering, apart from that the regular context scene result is displayed.
Diffstat (limited to 'source/blender/editors/include/ED_render.h')
-rw-r--r--source/blender/editors/include/ED_render.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_render.h b/source/blender/editors/include/ED_render.h
index 518bee665ae..8f39502b2fe 100644
--- a/source/blender/editors/include/ED_render.h
+++ b/source/blender/editors/include/ED_render.h
@@ -55,6 +55,7 @@ void ED_render_scene_update(struct Main *bmain, struct Scene *scene, int updated
void ED_render_view3d_shade_update(struct Main *bmain, struct View3D *v3d, struct ScrArea *sa);
void ED_viewport_render_kill_jobs(const struct bContext *C, bool free_database);
+struct Scene *ED_render_job_get_scene(const struct bContext *C);
/* render_preview.c */