diff options
author | Joshua Leung <aligorith@gmail.com> | 2010-07-19 15:25:23 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2010-07-19 15:25:23 +0400 |
commit | 185036c3ed3d623c580834604deca4beab514e35 (patch) | |
tree | 17a78096bcfbb49a764fe8933d511e1b268da9d8 /source/blender/editors/include/ED_screen.h | |
parent | 51087061767db1329ebe2c45b8640c50cff69dd7 (diff) |
Bugfix #22906: Animation Player buttons broke on r30467
Reverting this commit. Seems that only the added parts were tested. I'll look at restoring a similar version of this in future.
Diffstat (limited to 'source/blender/editors/include/ED_screen.h')
-rw-r--r-- | source/blender/editors/include/ED_screen.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h index f313eeaf914..3478447b058 100644 --- a/source/blender/editors/include/ED_screen.h +++ b/source/blender/editors/include/ED_screen.h @@ -98,7 +98,7 @@ void ED_screen_set_scene(struct bContext *C, struct Scene *scene); void ED_screen_delete_scene(struct bContext *C, struct Scene *scene); void ED_screen_set_subwinactive(struct wmWindow *win, struct wmEvent *event); void ED_screen_exit(struct bContext *C, struct wmWindow *window, struct bScreen *screen); -void ED_screen_animation_timer(struct bContext *C, int redraws, int refresh, int sync, int enable, double speed); +void ED_screen_animation_timer(struct bContext *C, int redraws, int refresh, int sync, int enable); void ED_screen_animation_timer_update(struct bScreen *screen, int redraws, int refresh); int ED_screen_full_newspace(struct bContext *C, ScrArea *sa, int type); void ED_screen_full_prevspace(struct bContext *C, ScrArea *sa); @@ -110,7 +110,7 @@ void ED_screen_new_window(struct bContext *C, struct rcti *position, int type); /* anim */ void ED_update_for_newframe(const struct bContext *C, int mute); void ED_refresh_viewport_fps(struct bContext *C); -int ED_screen_animation_play(struct bContext *C, int sync, int mode, int toggle); +int ED_screen_animation_play(struct bContext *C, int sync, int mode); /* screen keymaps */ void ED_operatortypes_screen(void); |