diff options
author | Ton Roosendaal <ton@blender.org> | 2009-05-21 17:33:04 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2009-05-21 17:33:04 +0400 |
commit | 99cb9a26b0b217d2e36938983809337abce67835 (patch) | |
tree | 950abb5dc5390ce6127e1bfa0a828680fbdafcc0 /source/blender/editors/include/ED_screen.h | |
parent | 8013f6522e6b3d19d92bc14a50d18db3dd99b6d6 (diff) |
2.5
Animation playback back in control. And non-blocking still!
- Play follows the "Playback" options in TimeLine menu.
Only the region 'windows' are drawn, not headers, toolbars,
channel views, etc.
The option "Buttons Window" also redraws property regions.
- The Timeline header always redraws, this to denote at least
progressing frame numbers
- For now: if you choose to play 3D views, it also redraws
the TimeLine. Seems to be good convention, but probably
better to add menu option for it?
- Fun test: while playback, change Playback options, works OK!
- New: top header button shows animation play status, and allows
to stop playback
- New: Animation stop/start operator. Assigned to ALT+A. It has
no options yet; just plays active region + all 3D windows now.
Options will follow, based on reviews.
Also ESC won't work for now, just press ALT+A again.
Diffstat (limited to 'source/blender/editors/include/ED_screen.h')
-rw-r--r-- | source/blender/editors/include/ED_screen.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h index 2484b558b04..c2beb34e7b5 100644 --- a/source/blender/editors/include/ED_screen.h +++ b/source/blender/editors/include/ED_screen.h @@ -89,7 +89,7 @@ void ED_screen_set(struct bContext *C, struct bScreen *sc); void ED_screen_set_scene(struct bContext *C, struct Scene *scene); void ED_screen_set_subwinactive(struct wmWindow *win, struct wmEvent *event); void ED_screen_exit(struct bContext *C, struct wmWindow *window, struct bScreen *screen); -void ED_screen_animation_timer(struct bContext *C, int enable); +void ED_screen_animation_timer(struct bContext *C, int redraws, int enable); int ED_screen_full_newspace(struct bContext *C, ScrArea *sa, int type); void ED_screen_full_prevspace(struct bContext *C); |