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author | Joshua Leung <aligorith@gmail.com> | 2010-02-12 03:44:26 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2010-02-12 03:44:26 +0300 |
commit | b482b8543eb10102c6c09756e08977a3b69ff633 (patch) | |
tree | 4532177f73045cc5cdb3582766d1e121604a53a1 /source/blender/editors/include/ED_screen.h | |
parent | f0e873cabe0797c74fba440c8b11b4e2c038f791 (diff) |
Bugfix #21051: Restored 'Playback FPS'
This commit restores the 'Playback FPS' option which showed an indicator of the frame rate of animation playback in the 3D-View.
The info for this is now stored in a temp struct in scene data, with the status info being updated by the "animation step" operator instead of relying on globals as the old code did. This seems a lot more stable than in 2.49, but the accuracy is still questionable.
Diffstat (limited to 'source/blender/editors/include/ED_screen.h')
-rw-r--r-- | source/blender/editors/include/ED_screen.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h index 89f032efc21..c88985a7861 100644 --- a/source/blender/editors/include/ED_screen.h +++ b/source/blender/editors/include/ED_screen.h @@ -107,7 +107,9 @@ void ED_screen_new_window(struct bContext *C, struct rcti *position, int type); /* anim */ void ED_update_for_newframe(const struct bContext *C, int mute); +void ED_refresh_viewport_fps(struct bContext *C); +/* screen keymaps */ void ED_operatortypes_screen(void); void ED_keymap_screen(struct wmKeyConfig *keyconf); |