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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-25 16:37:11 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-25 16:37:11 +0400
commitad65b7b86b85aba39a2e686c6c5aacdec2c1b3ff (patch)
tree21e8cf6e93a5a45efbe22aba69d914b60fd487ee /source/blender/editors/include/ED_screen.h
parent942fcf44150aea4eea8e0f44de6b05229bb7c182 (diff)
Animation playback: now all windows are update during playback, rather than
just the active window.
Diffstat (limited to 'source/blender/editors/include/ED_screen.h')
-rw-r--r--source/blender/editors/include/ED_screen.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index 2fc72f7e8da..13cb8eac653 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -113,10 +113,11 @@ void ED_screen_full_restore(struct bContext *C, ScrArea *sa);
struct ScrArea *ED_screen_full_toggle(struct bContext *C, struct wmWindow *win, struct ScrArea *sa);
/* anim */
-void ED_update_for_newframe(struct Main *bmain, struct Scene *scene, struct bScreen *screen, int mute);
+void ED_update_for_newframe(struct Main *bmain, struct Scene *scene, int mute);
void ED_refresh_viewport_fps(struct bContext *C);
-int ED_screen_animation_play(struct bContext *C, int sync, int mode);
+int ED_screen_animation_play(struct bContext *C, int sync, int mode);
+bScreen *ED_screen_animation_playing(const struct bContext *C);
/* screen keymaps */
void ED_operatortypes_screen(void);