diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-12-08 20:23:48 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-12-08 20:23:48 +0300 |
commit | 07904712e8943b5845df9559093018c8473f72f3 (patch) | |
tree | 03cdc6ea24ac87a2ee2a3c1a7299874040675489 /source/blender/editors/include/ED_screen.h | |
parent | ee74e720a82b7a1fb5f732cd8ceacbb26fa7e0d3 (diff) |
RNA:
* Property update functions no longer get context, instead they get only
Main and Scene. The RNA api was intended to be as context-less as
possible, since it doesn't really matter who is changing the property,
everything that uses the property should be updated.
* There's still one exception case that use it now, screen operations
still depend on context too much. It also revealed a few places using
context where they shouldn't.
* Ideally Scene shouldn't be passed, but much of Blender still depends on
it, should be dropped when we try to support multiple scene editing.
Change was planned for a while, but need this now to be able to call
update without a context pointer.
Diffstat (limited to 'source/blender/editors/include/ED_screen.h')
-rw-r--r-- | source/blender/editors/include/ED_screen.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h index 46973e29d2a..89f032efc21 100644 --- a/source/blender/editors/include/ED_screen.h +++ b/source/blender/editors/include/ED_screen.h @@ -98,7 +98,7 @@ void ED_screen_delete_scene(struct bContext *C, struct Scene *scene); void ED_screen_set_subwinactive(struct wmWindow *win, struct wmEvent *event); void ED_screen_exit(struct bContext *C, struct wmWindow *window, struct bScreen *screen); void ED_screen_animation_timer(struct bContext *C, int redraws, int sync, int enable); -void ED_screen_animation_timer_update(struct bContext *C, int redraws); +void ED_screen_animation_timer_update(struct bScreen *screen, int redraws); int ED_screen_full_newspace(struct bContext *C, ScrArea *sa, int type); void ED_screen_full_prevspace(struct bContext *C, ScrArea *sa); void ED_screen_full_restore(struct bContext *C, ScrArea *sa); |